Creative director
- Dreams up the game, out loud
- Taps their picks for every part
- Plays it and says what's next
Never has to type, install anything or read code.
A free kit for parents and kids
A step-by-step guide to building a real Roblox game together with Claude Code. Your child makes every creative choice by tapping pictures. Claude draws the options and writes the code. You set things up, ask the questions and do the grown-up jobs.
Open source (MIT). Works with Roblox Studio and Claude Code. Not made by Roblox.
This is what your child sees: three choices, a note box, no wrong answers.
The one rule above all the others: your child decides. Everything you can see in the finished game traces back to something they said or picked.
Never has to type, install anything or read code.
Never overrules a pick because it's harder to build.
Never picks for your child, or swaps a pick for an easier one.
Roblox Studio, the build tools and Claude Code, and a starter game that already plays.
The game in your child's own words, turned into a spec.
Three drawn options per choice, tapped on a tablet. Picks become exact specs.
Contracts first, the server in charge, tests and real playtests.
What they say while playing becomes the next round of picks.
Publishing, Roblox's 2026 rules, and family and friends playing.
Cartoon not gore, no purchases, no unfiltered chat, recordings stay home.
Dream once, then pick, build, play, and pick again.
The heart of the kit. Claude draws each part of the game three ways, in the game's real style, so what your child picks is what gets built. They tap their favourites on a tablet, and Claude reads the picks back and writes them up as exact specs for the build.
This kit grew out of a real game. Clara H. designed Gun Flower and her dad built it with Claude Code in about a day: pick flowers, turn them into garden-tool blasters, and pop eyeless monsters in top hats back into flowers. Every look in it came from her picks and her notes.
Read the whole story: her spec, her boards and how each pick became part of the game.
They have no eyes.
Every monster is eyeless, and a test checks nobody adds eyes by accident.
C, but every gun is the colour of the flower.
A note that became a rule for every weapon in the game.
1A with a hand-drawn vibe.
Her own sketch was polished into the logo instead of replaced.
All of them.
Could mean two things, so the rule became: when unsure, ask the child.
Setup takes about an hour, and you do it on your own. Then your child sits down to a game that already plays, and starts making it theirs.
# after installing Roblox Studio, Rokit and Claude Code
git clone https://github.com/jhammant/build-a-roblox-game.git
cd build-a-roblox-game
python3 new-game.py ~/Games/our-game
cd ~/Games/our-game
rokit install
claude # then type /dream
The full walkthrough is in chapter 1 of the guide.
No. Claude writes the code and explains what it did. You'll type a few commands in a terminal during setup, and it helps to be comfortable doing that. The guide gives you every command.
The kit is free. Roblox Studio is free. Claude Code needs a Claude plan that includes it (Pro or above). The games it makes have no purchases in them.
Your own child can, easily. As of October 2026, a new Roblox game reaches only age-checked players aged 16+ and your Trusted Friends until it passes Roblox's Kids & Select evaluation, so friends take some setting up. The guide explains each option, and the honest trade-offs.
Gun Flower took about a day. Most families will go slower, in short sessions: 20 minutes of dreaming, 10 to 15 of picking, 15 to 20 of playing, with Claude building in between.
The kit is built around it: your account owns the game, cartoon not gore, no purchases, chat off, no free text without Roblox's filtering, and family recordings stay at home. A safety check runs before every publish.
No. It's an independent open-source project that works with Roblox Studio and Claude Code.